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Contra 3: Alien Wars [Vinyl] (ONLINE ORDER ONLY)
Contra 3: Alien Wars [Vinyl] (ONLINE ORDER ONLY)
$27.99$29.99Product Type : Vinyl
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
[[Release Detail]]Mondo is proud to celebrate the 30th anniversary of the Contra franchise with the premiere Vinyl release of the original soundtrack to the 1992 Super Nintendo sequel: The Alien Wars.
Set 3 years after the original, Red Falcon and his legion have returned to Earth, this time with the intent of launching a full-scale war against it’s inhabitants. It’s up to Bill and Lance, our heroes to scale walls, ride motorcycles, and even cling to soaring missiles in an attempt to defeat the onslaught.
The music of Contra 3: The Alien Wars is epic to say the least – the looping sequences of each level are longer, taking full advantage of the new audio capabilities available to the composers on the Super Nintendo. In some instances, like with ‘Battle Runner’ which operates on-the-rails for large stretches, it affords for the composers to have some sequences to go nearly two minutes before a single loop. The sweeping scope of these tracks leads to a chaos absent from the previous chapters of the run-and-gun series, while still obeying the structures and pacing of Video Game music… Just with more complex time signatures, and percussion patterns.
[[Release Description]]Mondo is proud to celebrate the 30th anniversary of the Contra franchise with the premiere Vinyl release of the original soundtrack to the 1992 Super Nintendo sequel: The Alien Wars.
Set 3 years after the original, Red Falcon and his legion have returned to Earth, this time with the intent of launching a full-scale war against it’s inhabitants. It’s up to Bill and Lance, our heroes to scale walls, ride motorcycles, and even cling to soaring missiles in an attempt to defeat the onslaught.
The music of Contra 3: The Alien Wars is epic to say the least – the looping sequences of each level are longer, taking full advantage of the new audio capabilities available to the composers on the Super Nintendo. In some instances, like with ‘Battle Runner’ which operates on-the-rails for large stretches, it affords for the composers to have some sequences to go nearly two minutes before a single loop. The sweeping scope of these tracks leads to a chaos absent from the previous chapters of the run-and-gun series, while still obeying the structures and pacing of Video Game music… Just with more complex time signatures, and percussion patterns.
- 30th anniversary
- Features all 13 BGM tracks from the game
- Released: 3/16/17
- Handling Note: **Please allow an additional 5 business days for this item's shipment.**
- Format Detail: LP COLOR
- Format: Vinyl
- Genre: Soundtrack
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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