Warhammer Underworlds is a deck-based strategy game of skirmish battles set in Warhammer Age of Sigmar’s Mortal Realms. It’s full of big action, clever combinations and tricks, and fast-paced gamep...
Grinkrak the Great leads his Looncourt into the darkness under the Gnarlwood. His Loonknights are a unique breed of grot - convinced by Grinkrak's stirring rhetoric (and some judiciously applied ps...
Haskel Hexbane and his band of mirthless followers are as ruthless as they are determined. They are members of the Order of Azyr, a Sigmarite organisation dedicated to the rooting out and purging o...
The Headsmen’s Curse has come. Nothing shall stay the bite of the dread blade Terminus, for it was fashioned long ago by Nagash himself, and has a vile sentience of its own. Damned souls surround i...
In the shadow of a living mountain, two warbands clash to see which one will be the hunter and which one will be vanquished. While they make both have come to Beastgrave with different goals in...
Embergard was supposed to be a new hope – a gateway to the east of the Great Parch and a cornerstone in the ever-expanding empire of Sigmar’s people. Unfortunately, it was on the edge of the apocal...
The tunnels of the Wintermaw are said to conceal ancient treasures, lost secrets, and even mortal souls trapped within eternal ice. However, those foolhardy enough to claim such prizes will soon en...
Daggok Finksteala is on a murderous mission to decapitate the brightest and best fighters within the Deathgorge. With each head he takes, his kunnin' increases – or so he believes – and he means to...
The ice-coated tunnels of Deathgorge contain untold treasures frozen within their walls. Brave the Everwinter's curse and battle rival warbands to claim them!/Br/BrThe ultimate competitive miniatur...
A curious affliction has been observed in Wyrdhollow – The energy from loosed Realmshaper Engines is striking living creatures and altering them to some unknown purpose. More sinister still, those ...
– The complete rules for Warhammer Underworlds – clearer, sharper and tighter than ever before, introducing thrilling game mechanics like Grievous and Stagger, as well as containing lore and art...
The Mirrored City of Shadespire is a nightmare plane of illusions and madness, an ever-changing labyrinth of endless stairs, cramped streets, and soaring archways. Dare you enter and claim the glor...
Those warbands who followed the spiralling labyrinth of Harrowdeep to its very nadir have found themselves in an even more nightmarish place – the Nethermaze. Once the dungeon of Harrowdeep’s archi...
Set contains:
- 7x push-fit Exiled Dead miniatures – no glue required to assemble, cast in a cadaverous grey to stand out even when unpainted- 7x fighter cards, one for each warrior in the warband ...
This set of premium card sleeves will keep your cards safe from wear and tear, and ensure smooth shuffling. With art matching the current season of Warhammer Underworlds, you’ll be playing in style...
Skittershank’s Clawpack and the Shadeborn take their shadowy battles out of the Nethermaze and into Ghur, the Realm of Beasts. Originally available in the Warhammer Underworlds: Nethermaze Core Set...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '