The Dark Knight and the Clown Prince of Crime's alliance started off shaky, but now it seems to have shattered entirely. Batman has imprisoned The Joker in the Batcave, desperate to find answers ab...
The Joker will go to any lengths to get Harley Quinn back after she is abducted by a strange culprit. But who? Mysterious, Joker-like monsters are stalking the streets of Gotham, collecting severed...
As any super-speedster worth their salt will tell you, time can move pretty slow for the incredibly fast. So what happens when an entire armada of conquering speedster aliens shows up on Earth's do...
omeone tries to kill Spidey and Black Cat. You thought this would be easy for Peter? Nope! The special two-parter from superstar guests Joe Kelly and Terry Dodson concludes here! Rated T
WOLVERINE-HIS BEST, OWN WORST ENEMY! On the one hand, WOLVERINE will kill anyone in his way; on the other, he'll do anything to save those he loves. He is the best there is at what he does and his ...
In the blood-soaked tunnels beneath Chicago, and upon the horned altar of Hell's Backbone, the final fights of The Shadow Country arc will come to a startling conclusion. Blackheart, Exhaust, Zeb a...
Gotham City has never been darker or deadlier. And after Failsafe, there is no Batman to save it. Can the fractured ghost that roams the streets survive? Whatever happened to the man known as...Bru...
Failsafe has countered every move Batman and the Justice League have attempted. Is the Dark Knight out of options on...Earth? The bestselling Failsafe arc continues! In the back-up, we travel back ...
CHANGE THE WORLD. Following the explosive (literally) events of Batman vs. Robin #4, the Lazarus Volcano has erupted, spewing dangerous and transformative chemicals into Earth's atmosphere! As thes...
HISTORY'S MIGHTIEST UNTOLD SECRETS! If the Avengers hope to survive being lost in time, they'll need the help of some of history's greatest heroes, from the Thor of the Viking Age to the T. Rex Sta...
Everyone goes insane eventually. And then they belong to the terrifying Red Mask! But Gotham City has a new savior. He strikes from the shadows, exhumes the dead, and is known only as...the Batman....
Parts of Gunslinger's storied past are finally becoming clear. But there are secrets being kept from him that, if revealed, might set him on a new path of vengeance!
Batman Inc. have been defeated. Ghost-Maker is on his own and finds himself in the crosshairs of a friend turned foe as more secrets are exposed and Phantom-One's plans are finally revealed! Has Gh...
THE FALLOUT OF JUDGMENT DAY IS FELT! After events, we make promises. "Nothing will ever be the same again." For the Eternals, it's a lie. It's always the same and always will be. However, in the wa...
THE SHADOW IN THE FIRE! For decades, Sab , Handmaiden of Padm , schemed to assassinate Darth Vader, whom she believed murdered her queen. But Sab has learned Vader's greatest secret, and now she f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '