The Joker will go to any lengths to get Harley Quinn back after she is abducted by a strange culprit. But who? Mysterious, Joker-like monsters are stalking the streets of Gotham, collecting severed...
ABSOLUTE POWER TIE-IN! In a thrilling Absolute Power tie-in, Batman and Catwoman must find the key to Amanda Waller's plans in an extremely remote--and shockingly dangerous--location! Living (dying...
Gotham City has never been darker or deadlier. And after Failsafe, there is no Batman to save it. Can the fractured ghost that roams the streets survive? Whatever happened to the man known as...Bru...
It's Batman versus Red Mask in a brutal Gotham that's never known hope! Can the Dark Knight overcome the terrifying infection that Red Mask has unleashed? Only one thing is certain: he won't be abl...
CHANGE THE WORLD. Following the explosive (literally) events of Batman vs. Robin #4, the Lazarus Volcano has erupted, spewing dangerous and transformative chemicals into Earth's atmosphere! As thes...
Have you ever wondered if you're the best version of you? What if the best version of you was on national television committing shocking acts of atrocity that could only be perpetrated by a mind as...
The Orgham family has dramatically arrived after traumatic events at the docks in Gotham, and they are ready to reclaim the land that belongs under their name...an English surname you may better kn...
LEGENDARY'S MONSTERVERSE DEVASTATES THE DC UNIVERSE! Superman and Godzilla have gone head-to-head with devastating consequences in Metropolis as the Justice League scrambles to protect their homes ...
The Gotham War has fractured the Bat-Family in dramatic ways--none more intensely than with Jason Todd. This stunning event will forever alter the destiny of the man who wears the Red Hood!
Failsafe and Red Mask have forever changed Batman, and Gotham isn't as welcoming as it once was. Can Batman remind them who he is? Can he remind...Catwoman? The future of the Bat-books starts here,...
WILL FATHER AND SON RECONCILE...OR RUMBLE? The Lazarus Volcano has left its impact on planet Earth, but the fallout from Bruce and Damian Wayne's war is far from over. It's been a long road from th...
A PAST, PRESENT, AND FUTURE DESTROYED BY VENOM! Bane broke the Bat--he's one of the only villains to ever truly vanquish the Dark Knight--but is that all he's ever accomplished? Decades from now, B...
Mr. Freeze encounters an Azmer, one of the demonic beings terrorizing Gotham's villainous underground network, and then Mr. Freeze makes an offer to the Dark Detective that he cannot refuse. Then, ...
As a werewolf, Gael has lived through many generations, and so he has visited Gotham land before...hundreds of years ago. Take a trip back to the 1700s Renaissance Gotham with Gael on Arkham land t...
As the Azmer demon takes hold of the Harvey Dent side of Two-Face, it's up to the bad side to save them both before it's too late...that is, if Harvey will give up the identity of Batman to help th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '