The Royal Beastflayers are the gamekeepers and questing hunters of the Flesh-eater Courts, deluded ghouls who see themselves as brave warriors sworn to hunt down foul beasts for the glory of their ...
The Questor Soulsworn exist outside the chamber structure of Sigmar's heavenly armies, wandering fellowships bound together by prophecies and omens from the God-King himself. Each of these elite St...
The Claws of Karanak venerate the Flesh Hounds of Khorne, becoming bloodthirsty hunters who pursue craven prey in the Blood God's name. These predator-cults fight like packs of wild animals, taking...
Quiet as shadow, as relentless as the driving rain, the Hunters of Huanchi prowl the sacred territories of the Seraphon in search of trespassers. These peerless hunters silently creep up on any who...
The Rotmire Creed are artisans of virology, relentless in their pursuit of the perfect plague. A swamp-dwelling cult that worships Nurgle in his aspect as Lord Leech, their blowpipe darts and cruel...
Straight from the festering fens to the north of the Gnarlwood, the Rotmire Creed head to the Ravening Ruin of Talaxis to hunt for the ingredients for their elixir of immortality. The industrious H...
The quest for the Ravening Ruin has drawn all manner of warriors to the ever-hungry Gnarlwood, seeking glory, riches or the simple joy of slaughter. So thick lie the corpses across the forest floor...
Straight from the festering fens to the north of the Gnarlwood, the Rotmire Creed head to In the terrible and voracious depths of the Gnarlwood, warbands battle over ancient Realmshaper Engines – s...
The Askurgan Trueblades are an order of vampiric warrior-monks who seek to master their bloody curse. Dedicated to self-discipline and martial excellence, these Soulblight vampires seek out the mig...
Merciless destroyers of temples and monuments, the Jade Obelisk are a menace to all who do not worship their malevolent god – a mysterious change-augur known as the Speaker in the Stone. Blasphemou...
On the outskirts of the Gnarlwood, frenzied warriors battle across the region known as the Bloodmad Ravage – a wasteland so polluted by slaughter that its very soil has turned into a bloody mulch. ...
As the gangs of Necromunda venture into the barren ash wastes, they'll need all the help they can get to face the horrors ahead. Show the elegant skill of House Escher with this themed dice set, co...
The first expansion for the new edition of Warcry has arrived, bringing with it two new warbands – the sinister Jade Obelisk and the stealthy Hunters of Huanchi – along with a host of carnivorous G...
When the Father of Darkness calls you to war, pray you’re not found wanting. This set of themed dice will show your opponent that you’re all in with the Horns of Hashut, ready to unleash cold steel...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '