Spawn is forced to retreat, something he is not used to doing. But by going to ground, he may have just discovered a weakness in Downing and Nyx's plans!
MINISERIES PREMIERE Information can be one of the most valuable resources in the world. It can also be one of the most difficult to obtain. Luckily for Spawn, he has the FREAK. The Freak is a mas...
The battle for control of the Deadzones has begun. Spawn is under attack from all sides-but the biggest threat might be someone he used to call a friend!
In 1999, Gabriel and his friends discovered the Undernet, a secret architecture to the Internet. They charted their exploration on a message board called W0RLDTR33. Then they lost control. Someone ...
Dom is a long-haul truck driver attempting to stay ahead of his tragic past. When he stops one night to assist Birdie, who has been in a massive car crash, they pull an artifact from the wreckage t...
NO BRAKES," Part Four Hell comes to a broken world when the shades encounter their polar opposites. With the walls closing in, Sundog Convoy must make the ultimate choice before it's lights out for...
MINISERIES FINALE The Ambassador for Mexico completes the team as they face their first major conflict together and find out the truth behind Choon-He Chung's husband's superhuman upgrade programm...
Jessica needs someone to infiltrate a cult that may be behind the disappearance of several homeless individuals. Unbeknownst to Haunt...he was just volunteered!
FBI agent Theresa Weaver arrives at the scene of Birdie's car crash to assist the local officers. Although the Feds know more about the Phantom Road than they are willing to let on, Agent Weaver wi...
DARK VAL," One-Shot In this special one-shot featuring awesome art by FRANCIS MANAPUL (Clear, Justice League), Val reflects on her hard and sometimes merciless past in the wake of the shocking even...
MINISERIES FINALE The tales of Mad Ghost's Unnamed go full-throttle in this final chapter! The man known only as the Custodian won't relent until he claims Joe's technology for his clandestine gr...
NO BRAKES," Part Three Welcome to EDEN, a heavenly, lush, alien jungle world within our own. As you explore this uncanny terrain, you'll notice it's brimming with the one resource the world lacks-l...
MINISERIES FINALE It's the grand finale. The big confrontation between Nemesis and the man he's really wanted all along. We had to go big with this issue so we could show off JORGE's art as much a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '