Spawn is forced to retreat, something he is not used to doing. But by going to ground, he may have just discovered a weakness in Downing and Nyx's plans!
MINISERIES PREMIERE Information can be one of the most valuable resources in the world. It can also be one of the most difficult to obtain. Luckily for Spawn, he has the FREAK. The Freak is a mas...
The battle for control of the Deadzones has begun. Spawn is under attack from all sides-but the biggest threat might be someone he used to call a friend!
As the titanic clash from last issue rages on, a covert group of Autobots continues their search for the ally who could turn the tide on Earth-Ultra Magnus! Featuring the debut of an all-new charac...
The thing Spawn fears the most may finally come to pass. One of his greatest enemies is poised to claim the throne of Hell, and there's nothing he can do about it!
In 1999, Gabriel and his friends discovered the Undernet, a secret architecture to the Internet. They charted their exploration on a message board called W0RLDTR33. Then they lost control. Someone ...
Dom is a long-haul truck driver attempting to stay ahead of his tragic past. When he stops one night to assist Birdie, who has been in a massive car crash, they pull an artifact from the wreckage t...
WELCOME TO CYBERTRON As the Autobots and Decepticons make some tough choices to survive on Earth, the return of SPOILER will change the war on Cybertron forever.
Maika has long sworn to protect Kippa from harm. But as the Defiled, battling internal friction, take firmer control of their new hosts, harming Kippa might be the only way to save her life—and the...
NEW STORY ARC Return to the world of MONSTRESS in this oversized issue! The Defiled have breached the walls of their prison—and possessed anyone who has ever held the Mask of the Shaman-Empress. In...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '