All the cops have been killed, the city is in chaos, nobody can leave their houses, and a nuclear bomb will go off in a secret location unless everyone remains in the lockdown Nemesis demanded. Thi...
NO BRAKES," Part Two With Sundog Colony back together and the shades more powerful than ever, the battle for Eos rages on! But when a victor is decided, what strange, terrible sights will await the...
The six best people in the world will be given superpowers by a Korean billionaire who's cracked the superhuman code. First up is an Ambassador for India and his training at their secret Antarctic ...
STRANGER FROM ABOVE," Part Four Aliens are wreaking havoc on the city of Compton and the rest of the world, and only one young man stands in their way! As Travon finds a way to escape his extraterr...
An unexpected "reunion" cuts right to Essex's heart. Pax weighs dark options. Draconas consider their place in a political nightmare. The Humans scramble, anticipating an opportunity. Those with po...
With the DEADZONES now thrown wide open, Spawn must face an entire new breed of enemy. Not one that wants to take over the world, but one that wants to destroy it completely.
A partnership undone, a friendship severed. The looming specter of failure and loneliness beckons for Pitt and Matilde. Alone, an impenetrable and forbidding folk legend stands between Matilde and ...
The Eisner-nominated MONSTRESS is back! Maika, Kippa, and Ren journey to Thyria in search of answers to her past...and discover a terrible new threat. Collects MONSTRESS #7-12.
Up is down, foes are friends, haywire holograms signal plummeting property values while demise and rise of heroes and sidekicks all manifest end times, but don't worry... there's still plenty of pu...
MINISERIES PREMIERE AN ALL-NEW STORY FEATURING GUEST ARTIST SIYA OUM (Lola XOXO, Fathom)! Lady Mechanika tries to escape disturbing revelations from her past by running off to Siberia on a dangero...
END OF STORY ARC Rion and the surviving cadets from the Demon Killer University are taught valuable life lessons about survival, trust and honor by rogue demon killer, Greyhound. With their plans d...
Gabriel Winter always had one eye on the future. So how long did he know that the end of the internet was inevitable... or that the Lane family would be at the center of this conflict? Elsewhere, F...
When Michael Olsen decided to turn his lifelong fascination with the Deviant Killer into a comic book, he didn't realize the process would bring him so close to the abyss. Now, as new blood spills ...
Levi Cohen's return home is short-lived as he retreats to the rock he climbed from underneath. But sometimes the rock has different ideas. And I'm not talking about the movie star. What am I talkin...
New Story Arc. Maika and her allies have returned, weakened and altered, to a Known World turned upside down by war. From the relative safety of the Wave Empress's domain, they'll reunite with old ...
SERIES FINALE Losing his parents. Training at the Temple of the Flaming Fist. Learning the fire power. Starting a family. Owen's whole life has been building to this moment, where he attempts the i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '