The cataclysmic conclusion to the bestselling series is here. The Three Kingdoms are united for the first time in a generation against a common threat--but can even their combined might prevail? Wi...
What's big and scary and lives in the sewers? In Gotham City, a lot of things. But the Joker is going to war with the biggest scariest of them all--Killer Croc! Plus, Red Hood is being set up to ta...
After getting hit by a train, the Joker awakens in the Gotham sewers, being cared for by...Solomon Grundy?! While his mind and body are recovering, the Clown Prince of Crime and his new sidekick le...
PUBLIC ENEMY NUMBER ONE! Punchline crossed a dangerous line at ACE Chemicals, and crossed Batman in the process. Now every masked vigilante and officer of the law is after Punchline, but this is ex...
Poison Ivy's adventure in fracking comes to an emotional head when the return of an old friend forces our verdant villain to confront the very real, very human costs of her actions. Will Ivy turn...
The battle between the Three Kingdoms has begun in brutal fashion, and to call the opening salvo anything less than shocking is an understatement! Can the Trinity stop further bloodshed? Or has all...
Punchline is out of jail and back on the streets of Gotham City. She's not coming back for some of what Gotham has to offer, she's coming back for all of it. She wants to be the queen of crime, and...
Bruce Wayne's worldwide journey has reached its conclusion--is he ready for the brutal final exam? The acclaimed series comes to a shocking, climactic end as this young Dark Knight will face the ul...
The Penguin's criminal enterprise and the Iceberg Lounge have been stolen from underneath him by his former associate the Umbrella Man. The Umbrella Man has removed all of the rules for crime in Go...
SUPERMAN MEETS THE MYSTERIOUS OMEGA MEN! Superman is on the run, pursued across the globe by armed Peacemakers and Lazarus Corp's top field agent, Lois Lane. Now a new force joins the chase, but ar...
ENTER: STEVE TREVOR! A Harbinger is but a messenger. It is The Tetracide that you must fear, for The Tetracide leaves nothing behind. Diana's true enemy has been revealed--and it will take everythi...
Zur-En-Arrh has done the unthinkable. And now, cut off from everything and everyone, Batman has to face off against his most devastating enemy in a brutal fight for the future as the specter of The...
Art by Stanley Artgerm Lau, Warren Louw, Derrick Chew, and Others Reprinting the best of the sold-out Joker and Harley Quinn Uncovered editions...and some secret surprises!
Written by Jeremy Adams, Mark Waid, Joshua Williamson, Geoff Johns, and Simon Spurrier Art by Fernando Pasarin & Oclair Albert, Todd Nauck, Carmine Di Giandomenico, Scott Kolins, and Mike Deoda...
Written by Becky Cloonan, Michael W. Conrad, and Tom King Art by Joelle Jones, Todd Nauck, Daniel Sampere, and others Whatever Happened to the Warrior of Truth? concludes in a landmark 800th issue!...
Lowlifes, creeps, and scoundrels, it's your Uncle Joker here. You know art can come from many places. And most great art is about truly despicable people, like me. In that spirit, you should buy Th...
INTRODUCING THE KRYPTONITE KLAW! Superman is vulnerable to Kryptonite, but what happens when other dangerous superhumans are exposed to it? If Superman wants to stop Metropolis's newest enemies, he...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '