KLAUS JANSON JOINS JEPH LOEB FOR THE SECOND INSTALLMENT OF THE LONG HALLOWEEN SEQUEL! In 1996, writer Jeph Loeb and artist Tim Sale teamed up for Batman: The Long Halloween, an award-winning 13-cha...
THE SINISTER SIX MAKE THEIR FIRST STRIKE! But WHO are the Sinister Six? The first member throws down with Spider-Man and Green Goblin in this action-packed issue! Plus, with Tony Stark's return, Pe...
ALIENS AND AVENGERS FACE OFF! It's all led to this: Xenomorphs reach Earth! The perfect organism meets a planet of superhumans. Who will be first to fall? Legendary collaborators Jonathan Hickman a...
THE ULTIMATES RETURN! NEW ARC STARTS HERE! After their intense battle with the Kingpin, Green Goblin and Spider-Man both know they aren't as ready to reshape the world as they hoped. Harry and Pete...
Now fully in the present, the Emissary has returned and his power is so far beyond Spider-Man's abilities. The heroes may figure out a way to win, but the cost of victory will be so immense that yo...
SHE'S A REAL RABBLE ROUSER! For years, she's schemed in the shadows. Now RABBLE is finally ready to unleash an assault on everything and everyone MILES MORALES loves - but why does she hate SPIDER-...
Batman Inc. have been defeated. Ghost-Maker is on his own and finds himself in the crosshairs of a friend turned foe as more secrets are exposed and Phantom-One's plans are finally revealed! Has Gh...
A BRAND-NEW EPIC BATMAN STORY ARC STARTS HERE! Batman is back with a vengeance and Bruce Wayne's new public initiatives have Gotham on the verge of finally becoming a great city! Does that bright f...
ABSOLUTE POWER TIE-IN! In a thrilling Absolute Power tie-in, Batman and Catwoman must find the key to Amanda Waller's plans in an extremely remote--and shockingly dangerous--location! Living (dying...
A THRILLING NEW ARC IS HERE... DARK PRISONS BEGINS! Following The Joker: Year One’s stunning reveals, Batman must engineer an escape from Zur’s prison...but what dark secret does Zur now hold that'...
Everyone goes insane eventually. And then they belong to the terrifying Red Mask! But Gotham City has a new savior. He strikes from the shadows, exhumes the dead, and is known only as...the Batman....
IRON MAN VS. IRONHEART! The assassination attempts on Tony's life continue as a familiar foe returns to take him down. It'll be up to Iron Man and Ironheart to stop him?but what secret is Riri Will...
Gotham City has never been darker or deadlier. And after Failsafe, there is no Batman to save it. Can the fractured ghost that roams the streets survive? Whatever happened to the man known as...Bru...
LUKE SKYWALKER: FRIEND OR FOE? After the fallout of HIDDEN EMPIRE, DOCTOR APHRA is at a crossroads. Who better to help her with that than...LUKE SKYWALKER?!
It's Batman versus Red Mask in a brutal Gotham that's never known hope! Can the Dark Knight overcome the terrifying infection that Red Mask has unleashed? Only one thing is certain: he won't be abl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '