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Reach Adventure 9: The Hellworld Heists (ONLINE ORDER ONLY)
Reach Adventure 9: The Hellworld Heists (ONLINE ORDER ONLY)
$17.99$19.99Product Type : Module
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The Senlis Foederate is a despotic polity of inhospitable worlds in a backwater of the Trojan Reach, and the Travellers will play a pivotal role in a desperate gambit to change the fate of the Foederate forever.
Fighting alongside a rebellion, the Travellers find themselves in a series of heists, from robbing a gravrail to rescuing rebels from a base on Magen, then assaulting a prison convoy, accessing a vault, and finally helping their patron in a coup against the government regime.
Throughout this adventure, the Travellers can enact real change throughout the Federation. However, their profits hang in the balance, as do the lives of millions.
The Hellworld Heists includes:
• New ships, vehicles and construction robots
• Animal and sophont encounters throughout the despotic Senlis Foederate
• Five different heists for the Travellers to play throughAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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