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PZO90102 Breaking The Bones Of Hell Pathfinder Adventure Hells Rebel RPG Paizo (ONLINE ORDER ONLY)
PZO90102 Breaking The Bones Of Hell Pathfinder Adventure Hells Rebel RPG Paizo (ONLINE ORDER ONLY)
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PZO90102 Breaking The Bones Of Hell Pathfinder Adventure Hells Rebel RPG Paizo
With the recovery of the Kintargo Contract and numerous alliances in place, the so called Silver City of Kintargo and its surrounding region of Ravounel is now protected from invasion by Cheliax.
The heroes of Kintargo are ready to sign formal treaties and accords with Cheliax to secure Kintargos independence, yet enemies made during the regions liberation remain active and bear grudges. Worse, the one time despotic ruler of Kintargo, Barzillai Thrune lives on in the depths of Hell, and his plans for the region have only been slowed.
Strange manifestations of ghostly spirits and infernal hauntings spread through Kintargo, and before long, the truth cannot be ignored the high inquisitors death has only made him more powerful, and the secret to stopping him forever lies hidden in the roots of Hell itself! Can Kintargos heroes brave the depths of the pit to ensure the city is finally and forever safe from Barzillai Thrune?
Breaking the Bones of Hell is a Pathfinder Roleplaying Game adventure for 15th level characters. The adventure concludes the Hells Rebels Adventure Path, an urban and political themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Settings most infamous nations devil haunted Cheliax.
Several new monsters, an exploration of the faith and secrets of the archdevil Mephistopheles, suggestions for how to continue your Hells Rebels campaign beyond the events of this Adventure Path, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path!All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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