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9 Lives (ONLINE ORDER ONLY)
Regular Price $12.73$0.00Product Type : Board Game
Hurry! Only15units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
This game teaches itself in under 30 seconds. If you can count up to 9, you’re already halfway there. Easy enough for anyone to play and the addictive tension keeps you coming back. It’s fast, portable, and way more addictive than it looks. Don’t push the total over 9. Play number cards into the pile and say what the new total is. Use special cards to mix it up and force others to play. If you cause the pile over 9, you take a strike. First to 3 strikes loses. The tension rises as the total increases, and players try to manage when they can play their high number cards.
- TEACHES ITSELF IN 30 SECONDS: No long rulebooks required! If you can count to 9, you already know how to play. This game is designed for instant setup and immediate action, making it the perfect choice for families, impromptu game nights, and players of all ages.
- HIGH-TENSION "DON’T CROSS 9" MECHANIC: The goal is simple: play your cards into the pile and call out the new total—but don't push it over 9! As the number climbs, the tension rises. If you cause the total to exceed 9, you take a strike. The last player standing wins!
- STRATEGIC & ADDICTIVE: There’s more than meets the eye in this tactical battle. Use special action cards to mix up the pile or force your opponents to play. Success depends on how you manage your high-numbered cards and when you choose to strike.
- PORTABLE & TRAVEL-READY: Compact and fast-paced, 9 Lives is the ultimate "go-anywhere" game. Whether you’re at home on the sofa or looking for a fun travel game for the car or plane, it’s an addictive experience that fits perfectly in your pocket.
Contents:
- 70 cards
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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