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Aerospace Engineers' Handbook (Traveller 2300AD) (Online Only)
Aerospace Engineers' Handbook (Traveller 2300AD) (Online Only)
Regular Price $49.99Product Type : Supplement
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyAerospace engineering is the art and science of designing spacecraft and starships. This practice encompasses a range of craft from sleek surface-to-orbit craft to lumbering bulk carriers, and the aerospace engineer is key to their design. Spacecraft and starships are the lifeblood of exploration and commerce. They are also vital in the defence and acquisition of colony worlds and the economies that rely on them. The stutterwarp drive provides the key to interstellar travel. Rather than taking decades or even centuries to reach the stars, stutterwarp reduces that time to days. The most difficult part remains escaping a planetary gravity well; once in orbit, you are halfway to anywhere. The Aerospace Engineers’ Handbook provides everything you need to design not just the ships of human space, but also the vessels of the alien Kaefers, Pentapods, and Sung. It also covers the design of drones, space stations, and alternative means of achieving orbit. Alongside this, there is further information on those living in space, the outsiders who abandoned planets for the stars, along with the major space powers and their fleets. The Aerospace Engineers’ Handbook also contains a selection of drones and ships, for Travellers to command, fight, or run away from, with advanced rules for spacecraft combat. Requires the use of the 2300AD box set.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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