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After the Bomb RPG (Hardcover) (ONLINE ORDER ONLY)
After the Bomb RPG (Hardcover) (ONLINE ORDER ONLY)
Regular Price $39.99Product Type : RPG
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Create any type of intelligent, mutant animal
Create an entire new breed of crime-fighting, intelligent, humanoid mutant animal heroes in the tradition of the Ninja Turtles, Rocket Raccoon, or any comic book style superheroes. Or add humanoid mutant animals to your Heroes Unlimited™ or Ninjas & Superspies™ games, or use them in any game setting from Nightbane® to Rifts®/Phase World® where such mutants fit right in.
Playing anthropomorphic animal characters is a blast. And the After the Bomb RPG gives you everything you need: creation rules, stats for 100+ mutant animals, animal psionics, animal powers, and a post-apocalyptic Earth setting that makes Planet of the Apes seem tame.
- Create intelligent, humanoid, mutant animal heroes of every variety, from pigeons and turtles to tigers and elephants!
- 100+ mutant animal stats included.
- Mutant animal creation rules to mutate ANY animal.
- 52 Mutant Animal Powers.
- 33 Mutant Animal Psionic Powers.
- New Animal Chimeras.
- New back story to the After the Bomb® world of mutants.
- The post apocalyptic Earth setting of “After the Bomb” is just one use for your mutant animal heroes.
- Create mutant animals as heroes, villains, aliens, and monsters.
- A complete role-playing with skills, weapons and more. Compatible with Heroes Unlimited™, Aliens Unlimited™, Nightbane®, Rifts® and any game setting where mutants or aliens are appropriate.
- The After the Bomb® Role-Playing Game is a complete RPG written by Erick Wujcik in 2001. And it is awesome! His last great, overlooked RPG masterpiece. These are the Mutant Animal Creation Rules you know and love taken to new heights.
- 224 pages
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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