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Alone Against the Frost (Online Only)
Alone Against the Frost (Online Only)
Regular Price $19.99Product Type : Module
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlySolitaire Adventure in Canada's Wilds
Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada’s Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story—your choices will determine whether you find success or failure!
You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.
Your expedition members are:
- Dr. L. C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region.
- Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine.
- Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination.
- Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him.
- Charlie Foxtail, a cautious Tsuut’ina professional wilderness guide, hired to lead the expedition safely through the North Hanninah.
But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the region’s inhabitants—not to mention the wildlife!
Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputation—and your sanity—intact? Only time will tell.
Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the remote wilderness as one of MU’s youngest ever professors. Dare you take on the challenge? If the answer is yes, then don’t forget to wrap up warm. It can get mighty cold out there...
Originally released over 30 years ago, this new edition of Alone Against the Frost has been completely revised and updated for Call of Cthulhu 7th edition—over 650 entries, complete with new illustrations and an afterword by the original author.
WILL YOU SURVIVE, ALONE AGAINST THE FROST?
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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