-
Magic: The Gathering
- MTG Singles
- Sealed Products (Boosters, Bundles, Commander Decks, etc.)
- (Pre-Order) Marvel's Spider-Man - Bundle
- (PREORDER) Edge of Eternities - Commander Deck (Counter Intelligence)
- Magic The Gathering Mythic Edition Storage Box
- A Game of Thrones LCG 2nd Edition: Ironborn Reavers Playmat
Pokémon TCG
- Pokemon Sealed
- Pokemon Singles
- Pokemon 5-piece Tradesies Stretchy Friendship Bracelet Set
- Build & Battle Obsidian Flames | Pokemon | New
- 2023 Pokemon Trading Card Game Classic Collection
- Pokemon TCG: Sword & Shield-Fusion Strike Trainer Box
- Scarlet & Violet - Build & Battle Stadium
Miniatures & Wargaming
TTRPG & Board Games
-
Magic: The Gathering
One Piece Card Game
Star Wars Unlimited
-
-
-
-
APE1600 Rise To Power Strategy Card Game Advanced Primate Entertainment (ONLINE ORDER ONLY)
APE1600 Rise To Power Strategy Card Game Advanced Primate Entertainment (ONLINE ORDER ONLY)
Regular Price $32.37Product Type :
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
APE1600 Rise To Power Strategy Card Game Advanced Primate Entertainment
Rise to Power is a city-building strategy card game, set in a futuristic world where companies compete to fulfill the worlds power needs.
The game is set in a futuristic world that has discovered an abundant source of energy, dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the citys power needs.
Activating a district card allow players to expand their power grid capabilities and also increases a company's influence.
Instead of activating a district, a player could instead use the cards exchange ability to perform a powerful action at the cost of giving up the district, placed on the The Exchange for others to take.
Players take turn extracting PRISMs, and using it to fulfill district contracts offered by the government. As players power districts, their play area will reflect the state of their city influence. When powering districts, players are rewarded for paying the exact amount, portraying efficiency and promoting careful planning.
When a player activates their 8th district, the game enters the last round phase. At the end of the game, players with the highest influence points, earned by activated districts and their private agenda is declared the winner.
Components
Base Game (108 Cards):
54 PRISM Cards
45 Contract Cards
4 Power Plant Cards
4 Agenda Cards
1 Exchange Marker Card
Expansion (60 Cards):
29 PRISM/Contract/Power Plant cards (5-6 players)
12 Government Sector Contract Cards
6 CEO Cards
6 PRISM Pylon cards
4 Advanced Agenda Cards
3 Star PRISM cards
Other:
6 Player Boards
18 Wooden Markers
1 Rule Book
1 Story plus Art Book
1 Game Box
Players: 2 to 6
Playing time: 30 to 45 minutes
Ages: 12 and upAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'