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Arkham Horror Core Rulebook (ONLINE ORDER ONLY)
Arkham Horror Core Rulebook (ONLINE ORDER ONLY)
Regular Price $52.99Product Type : Core Book
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Beneath the glitz and glamour of the Roaring Twenties lurk terrors older than time and more dangerous than you can imagine.
In the heart of 1920s New England, nestled among the rolling hills of the Miskatonic River Valley, lies Arkham, Massachusetts.
Caught in the midst of the tides of change and progress, the city struggles to shrug off the myths of its past and step into a shining future. But too many of those myths have a kernel of truth at their core, and the eldritch horrors that haunt Arkham’s past still lurk just beyond the threshold of our understanding. Nothing can stand against the monsters that stalk the darkness…except you.
Dive into glamour, danger, and mystery with Arkham Horror - The Roleplaying Game! With intuitive, exciting mechanics enabling tough choices and immersive storytelling, all you need is this book and a handful of six-sided dice to start investigating eldritch mysteries with your friends! Take on the role of one of the few investigators brave and resolute enough to step into the shadows beyond our world and face the crawling horrors beyond. If you fail, your sanity will be shattered and your body consumed by things worse than you could ever imagine.
But if you succeed, you just might save the world from total destruction!
This book contains the core rules for Arkham Horror - The Roleplaying Game, full rules for building characters, information on the city of Arkham and its neighbors, a collection of adversaries and the nightmarish Ancient Ones they serve, and a complete adventure to let you get straight into the action.
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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