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Arkham Ritual: Card Game (ONLINE ORDER ONLY)
Arkham Ritual: Card Game (ONLINE ORDER ONLY)
Regular Price $14.99Product Type : Board Game
Hurry! Only10units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
In Arkham Ritual, you don’t see the card you are holding. Instead, you see the cards other players are holding. You must guess the card you are holding by looking at other players’ cards and the cards that have been played.
The game is played over a course of multiple rounds and each round consists of multiple turns. Each turn one player draws the top card of the deck, looks at it, and passes it to another player. The player who receives the card has a choice either to a) discard the card he / she is holding face up and take the new card without looking at it, or b) pass the card to another player without looking at it. After a player takes a turn, another player takes his / her turn.
The round continues until one of the round end conditions is met, at which point all players reveal their cards. At this time, if you are holding a cursed (red) card, then the card corrupts your mind and you lose sanity. If you are holding a sane (blue) artifact card but some other player is also holding the same artifact card (regardless of their color), the artifacts create unpleasant resonance and corrupt your mind, losing sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
Players lose sanity by discarding sanity markers. The next round is played until one or more players have lost all their sanity markers. All players who still have sanity markers survived the ritual, and the winner is the player with the most sanity markers!
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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