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Battlezoo Ancestries: Classic Creatures PDF & Foundry VTT (Online Order Only)
Regular Price $69.99Product Type : Virtual Table Top
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyNow you can play as the most popular monsters from classic D&D and Pathfinder! Dive into over 220+ pages of play options, lore, backgrounds, and amazing illustrations to expand your games in amazing and unique ways!
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Works with any D&D 5E or Pathfinder 2e game.
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Become 12 fantastic creatures, including demons, doppelgangers, sentient dungeons, gremlins, intelligent weapons, mimics, minotaurs, nymphs, oni, sidhe, slimes, and sthenos.
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Includes hundreds of digital tokens and illustrations that work with any VTT.
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In-depth information about each classic creature’s culture, society, and history.
- There are thousands of unique options and custom rules to build exciting characters for players and DMs.
- Immerse yourself in twelve innovative new ancestries and bring out the creature inside you!
This bundle includes the Battlezoo Ancestries: Classic Creatures 225+ page Classic Creatures PDF and the Foundry VTT module!
With Classic Creatures, you can play the following new ancestries/races:
- Demons: Formed of sin, demons are usually doomed to an eternity of evil. But demons who turn their backs on their abyssal power source can forge their own destinies. You might call yourself redeemed, or you might find that term demeaning and choose your own path, even if it leads you back to evil.
- Doppelgangers: Little sows distrust in a group more than the hint of a doppelganger's presence, but some doppelgangers defy the expectations of sociopathic shapeshifters. You might seek to understand and forge your own identity, and perhaps even to get the world to recognize it... or you could be just another sociopathic shapeshifter. The choice is yours.
- Dungeons Expanded: Play as a dungeon! No, really. Your extradimensional dungeon's core manifests an avatar who can go adventure, or enter your inner dungeon to learn secrets and unlock new power.
- Gremlins: Mischievous tinkerers specialized in traps, tricks, and bad luck, gremlins are usually malicious fey. Those who seek to buck the trend and become adventurers can put their talents to use wreaking havoc on their foes.
- Intelligent Weapons: You're an intelligent weapon, and life is good. Using one of several methods, you've managed to get yourself a body, and now you can go on adventures just like you always planned!
- Oni: Ancient kami who fail to protect their ward, whether through negligence or simple bad luck, are punished horrifically with a tantalizing eternity of watching with the world out of reach. Those who reject their torment can form new bodies and become oni, typically under the patronage of evil forces who seek to bind the new oni to a life of selfish pleasure. But what if you reject that too and choose your own destiny?
- Mimic: Some mimics dream of something more than sitting around in a dungeon pretending to be a chest until someone gets greedy. Pursue your dreams as a mimic adventurer! You can always go back to chest mimicry as a fallback career.
- Minotaurs: Bull-headed humanoids with natural cunning and a way of navigating labyrinthine problems, minotaurs defy society's expectations. Different minotaur heritages allow you to potentially start as a Medium or Large character.
- Nymphs: Fey embodiments of the beauty of natural places, nymphs are often tied to a particular natural feature, like a dryad to their tree. For one of a number of reasons, you've severed that link and survived, now free to wander the world instead of bound to one place.
- Sidhe: Sidhe are the hidden nobility of the fey, typically living in secret settlements deep in the faerie realm and rarely deigning to visit the realm of mortals. You have defied your society's expectations and ventured out to the mortal world, a strange place where logic works differently than you expect.
- Slimes: Slimes are oozes who develop a nucleus capable of adapting new special abilities. For your slime, those abilities included sapience, allowing you to grow and learn, as well as form a vaguely humanoid body when necessary.
- Stheno: Stheno are a newly-formed ancestry of snake-haired medusakin, created by a benevolent goddess's grace. With some members of the first generation of sthenos still alive today, sthenos represent a different roleplaying experience than most ancestries, as they're still trying to carve out their cultural identity.
Explore a mountain of Classic Creatures!
- Each ancestry/race is designed to provide a unique playable monster for any D&DE 5E or Pathfinder 2e game.
- Includes the Foundry VTT module for D&D 5E or Pathfinder 2e.
- Includes the 228+ page PDF for D&D 5E or Pathfinder 2e.
- Includes all digital assets for each ancestry to use however you wish.
- For those who purchase the Pathfinder edition, you'll also receive each ancestry for import into Pathbuilder 2e, allowing you to easily create your PF2 characters!
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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