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Black Rose Wars: Familiars - Cerberus (ONLINE ORDER ONLY)
Regular Price $19.90Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyBlack Rose Wars expands its line with four types of familiars, Black Rose Wars Familiars, awaiting their new owners in the Lodge!
Every set of Familiars includes 3 different specimens with unique skills and statistics. If you decide to use one or more types of pets in your games you will have to replace one of the original rooms of the color corresponding to the lair of the type of Familiar selected. Once the game has started, a Mage who will activate the power of a lair can choose from the 3 available specimens and add it to his Evocations (the Familiar will occupy one of the spaces designated for Evocation).
Familiars are limited and unique. As long as a Familiar has a Master, it cannot be chosen by any other Mage, so if a second Magister activates the same lair he can only choose between the two remaining specimens, and so on.
This expansion introduces Cerberus Familiars: using this set you will be able to summon up to 3 puppies of Cerberus (Polpetta, Muso, and Argo), the offspring of the mythical dog that guards, with its fiery breath and its ferocious fangs, the Gate to Hell.
Each puppy has generic abilities common to all Familiars, as well as unique ones linked to the mythological race to which it belongs: for example, these terrible puppies will allow you to enhance your Combat Spells by increasing their range.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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