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Bolt Action: Australian Army (Far East) Weapons Teams (ONLINE ORDER ONLY)
Regular Price $24.00Product Type : Miniatures
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Infantry weapons teams are a key component of any Bolt Action army, providing as they do great tactical flexibility for your force. Sniper teams, light mortar teams and flamethrower teams are among the most prevalent, presenting your opponent with multiple challenges to overcome.
Australian snipers were not given much in the way of special equipment - or even scopes in some circumstances. Despite this, there were many successful sharpshooters amongst the infantry companies, many of them professional hunters in civilian life.
In early campaigns, platoons back from the desert retained their 2-inch mortar, but it was discovered they were less effective in this new environment as the thick jungle canopy meant the rounds often burst in the air.
The re-equipped Jungle Divisions were issued with limited numbers of US-made man-packed flamethrowers from 1944 onwards. These proved devastatingly effective at clearing out Japanese bunkers.
Contents:
Three Bolt Action Order Dice
2-man Light Mortar team
2-man Sniper team
2-man Flamethrower team
Models supplied unassembled and unpaintedAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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