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Break Your Arm For Evolution [CD] (ONLINE ORDER ONLY)
Break Your Arm For Evolution [CD] (ONLINE ORDER ONLY)
Regular Price $14.99Product Type : CDs
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This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The follow-up to their acclaimed 2006 debut. "Break Your Arm For Evolution" finds John Szymanski (vox, keyboards), Dave Shettler (drums, programming), and Marty Morris (vox, guitar) further expanding their sonic horizons and fearlessly morphing genres. SSM likes to flirt and "Break Your Arm For Evolution" is not merely a title but an earnest philosophy : the endlessly catchy Daft Punk-meets-The Seeds of "Dj Vu," the psychedelic kraut rock'n'roll of "Regenerate Your Face" transforms itself into the synth pop of "Let's Make a Baby", which metamorphoses into the indie alternative dance "Start Dancing" and quickly burst into the punk rock "Emotional Tourist", all the while challenging the traditional conventions of pop songwriting."Since SSM is a Detroit garage-rock band composed of three Detroit garage-rock veterans, it's fitting that the group's second album opens with a song titled "Deja Vu." Yet not everything on "Break Your Arm for Evolution" has been heard before -- at least not quite this way. Named for the musicians's initials, SSM can power a bluesy stomp just as heartily as the former bands of keyboardist John Szymanski (the Hentchmen), drummer Dave Shettler (the Sights) and guitarist Marty Morris (the Cyril Lords). But the trio also ventures into funk, synth-pop, glam-rock and psychedelia." - Mark Jenkins/Washington Post"The kind of distortion that edges the vocals and most of the instruments on the album "Break Your Arm for Evolutio" (Alive) tags SSM as garage-rock or psychedelia, and most of the songs would go nicely with a liquid-blob light show. But this three-man band - John Szymanski on keyboards, Dave Shettler on drums and Marty Morris on guitar - doesn't stay within any particular school or era. SSM also toys with electro, progressive rock and punk-funk. What the songs share is a cantankerous rock spirit and, behind it, musings on life and death, from "Let's Make a Baby" to thoughts like "Before long you're gone, so prolong the inevitable" - which is tucked into a song called "Start Dancing." - Jon Pareles/The New York Times"The production (by SSM with some help from Dan Auerbach of the Black Keys) manages to sound full-bodied, clear, and just the right kind of trashy at the same time, and the jams hit a graceful balance between funky and clever -- Break Your Arm for Evolution is that rare album that promises if you free your ass your brain will follow, and the best moments deliver on that heady guarantee. - Mark Deming/All Music Guide
- Released: 1/29/08
- Handling Note: **Please allow an additional 72 hours for this item's shipment.**
- Format: CD
- Genre: Rock
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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