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By This Axe (hardcover) (Online Only)
By This Axe (hardcover) (Online Only)
Regular Price $60.00Product Type : Book
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyBy This Axe: The Cyclopedia of Dwarven Civilization reveals the secrets of the great and proud race of dwarves, compiled, codified, and curated for use in your favorite old-school fantasy role-playing game. With the Cyclopedia, you get:
- 270 pages of lore and rules bounded in a stitch-bound hardcover and PDF edition
- A full-color painted cover by Michael Syrigos
- A full-color interior layout with full- and half-page art
- Compatibility with Old School Renaissance RPGs such as ACKS, OSE, LL, and LOTFP

By This Axe is organized into ten chapters:
- Chapter 1, Introduction, details the audience, purpose, and approach for this book.
- Chapter 2, Dwarven Lore, provides an overview of the ethnicity, physiology, language, and customs of dwarves. It is narrated from the point of view of a sage in the world of the Auran Empire.
- Chapter 3, Dwarven Characters, explains how to roll up a dwarven character in any one of six racial classes, including the craftpriest, delver, earthforger, fury, machinist, and vaultguard.
- Chapter 4, Dwarven Templates, provides eight pre-generated templates for each character class in this book. Using these templates, you can easily make your vaultguard a highborn lord, your machinist an apothecary, or your craftpriest a reliquary guardian.
- Chapter 5, Dwarven Earthforging, details a new style of magic, wielded by the earthforger class, whose innate talents have allowed them to channel the power within materials to reshape their form.
- Chapter 6, Dwarven Automatons, presents rules for designing, building, and repairing clockwork and steampunk-type machines. The section includes over 20 example vehicles, objects, and other automatons to act as examples for the build process and/or to include in your game as items to encounter or use, or as blueprints in treasure hoards.
- Chapter 7, Dwarven Domains, explains how your dwarven characters can establish themselves as rulers of domains and realms, with rules for agriculture, urban settlements, vassals, garrisons, and more.
- Chapter 8, Dwarven Mining, expands the rules for domains to include mining for precious metals and quarrying for stone. Special rules for “delving too deep” allow your dwarves to greedily hunger for gold - risking potentially dire consequences.
- Chapter 9, Dwarven Mycoculture, details the secret methods of mushroom farming used by the dwarves to feed their vaults and brew their marvelous ales and beers.
- Chapter 10, Dwarven Relics, offers a catalog of over 35 rare and powerful dwarven relics, artifacts, and antiquities that might be guarded in sacred reliquaries, wielded by dwarf lords, or re-discovered in lost vaults and deep and hidden places.
By This Axe is designed for use with the Adventurer Conqueror King System™ (ACKS™) but is readily compatible with other fantasy role-playing games built on the same core rules.
When you purchase the hard copy here on the Emporium, you get the PDF, too! It will be delivered automatically to you via DriveThruRPG. Just check your DTRPG Library after your purchase.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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