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Call of Cthulhu: Dead Light and Other Dark Turns (ONLINE ORDER ONLY)
Regular Price $14.99Product Type : Role Playing Games
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Alright, investigators, ready for some truly unsettling encounters on the open road? With the rise of the automobile in the 1920s, people found new freedom to travel, reaching once-isolated places that the railways never touched. But this new network also meant that strangers began making their way into secluded locations where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out-of-the-way highways and byways?
Dead Light and Other Dark Turns contains two chilling scenarios for Call of Cthulhu 7th Edition, both expertly dealing with the unsettling theme of roadside adventure. Plus, it includes six evocative story seeds for the Keeper to expand and develop into even more terrifying tales!
The Scenarios:
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In the classic Dead Light scenario, now revised and updated, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong.
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In the brand-new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle unexpectedly runs out of gas traps the investigators in a house where absolutely nothing is quite what it seems.
Both scenarios can be used as standalone adventures, perfect for one to two sessions' worth of play, or they can be seamlessly slotted into an ongoing campaign as your investigators journey between locations. To get you started immediately, each scenario comes with six ready-to-play investigators. This supplement is suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set, ensuring you're ready to hit the road!
What's New in this Version of Dead Light? This new edition of Dead Light features fresh, haunting art throughout by Magda Meiszczak, Doruk Golcu, and Caleb Cleveland. The scenario has been revised and reorganized to address minor issues from the original (like fixing that reference to Walter the Pump Jockey!). We've also included five valuable player handouts, providing further insight into the plot and agendas of the characters involved.
In addition, the book introduces the fantastic new scenario, Saturnine Chalice, by Matthew Sanderson, which perfectly continues the roadside danger and mystery. Carrying on this theme are six new adventure seeds, each packed with ideas for encounters on the road that Keepers can use as inspiration for short sidetracks, thrilling one-night games, or to develop into full-blown, sanity-shattering scenarios!
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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