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Catapult Feud: Hydra Expansion (ONLINE ORDER ONLY)
Regular Price $19.99Product Type : Board Game
Hurry! Only15units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyReady the catapults! Wait, do you smell smoke? INCOMING FIREBALL!!!
Will your castle walls melt from the Hydra's fiery breath or will you tame the mythical beast and launch fireballs at your opponent's castle?!
Catapult Feud Hydra exapansion adds a fireball launching Hydra to the game.
This expansion requires Catapult Feud to play.
During setup, place the Hydra in the middle of the battlefield, at an equal distance between players. If you are also using the Volcano Expansion, then place the Hydra to the side of it. Shuffle the Hydra Cards and place them in a pile, face down, next to the Hydra.
Taming the Hydra: During your turn, as a free action you may decide to try and Tame the Hydra! To do so, shuffle the Hydra cards, reveal the top one and resolve it as per its rules.
BEWARE: Taming the Hydra is a risky task. You might end up getting a chance to deal extra damage to your opponent, but there is always the chance that the Hydra will retaliate and scare away your troops! It is possible to lose the game if the Hydra scares away your last troop! Every time you try to Tame the Hydra, one of its heads will respond to you. Depending on the head, there is a different outcome.
Right Head: The Hydra is extremely angry and retaliates! It scares your troops away and some of them desert you! Remove one of your troops from the game. If this was the last troop, you lose the game!
Left Head: You barely managed to control the Hydra to do your bidding. You may use it to launch one Ball of Fire to your opponent.
Center Head: You did an exceptional job taming this beast! You may use it to throw 2 Balls of Fire to your opponent!
Warning! This is a game of construction/destruction of plastic bricks and figures... NOT your opponent, pets, or people who may foolishly pass through the field of battle! Please play fair and be careful not to hurt each other or damage anything... other than your opponent's attempt at an impenetrable fortress!
Includes:
- 1 Hydra
- 4 x Fireballs
- 6 x Hydra Cards
- 1 Instruction Sheet
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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