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Chu Chu Rocket (Gameboy Advance) (ONLINE ORDER ONLY)
Chu Chu Rocket (Gameboy Advance) (ONLINE ORDER ONLY)
Regular Price $0.00Product Type : Video Games
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
While it's easy to explain the concept of Sega's brilliant cat-and-mouse puzzle game ChuChu Rocket--players use arrows to guide cute little mice (ChuChus) into rocket ships and help them avoid evil, hungry cats--the game's appeal comes from a complex union of many small, simple elements that have been done very, very well.
The game's graphics and sound are both fairly rudimentary. The GBA version looks much like the original Dreamcast version of the game, which isn't saying much. Like Tetris and other puzzle games, graphic quality is a minor issue here. A major issue is that you can build, save, and actually trade homemade levels.
Most of the appeal comes from intense strategic frenzy. You've got to place arrows to redirect the fast-moving mice, and, hopefully, redirect any hungry cats that are on their way to eat your mice. This can get crazy in single-player mode, as you drop arrows and collect mice, approaching the goals set for each level. At the end of the level, when the timer runs out or the goal is reached, the rockets blast off and you proceed to the next level.
And though the single-player game is loads of fun, ChuChu Rocket really shines when you grab a link cable and connect with up to three friends. When all four of you are placing arrows to redirect mice into your rockets, and are directing cats into opponents' rockets (cats that enter a rocket steal mice, or points, from that player), you'll be laughing hard the entire time. There's nothing quite like it in gaming, and, best of all, you only need one game cartridge for the four of you.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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