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Claim the Sky (Cypher System) (ONLINE ORDER ONLY)
Claim the Sky (Cypher System) (ONLINE ORDER ONLY)
Regular Price $49.99Product Type : Supplement
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
When menace looms, the best among us don’t flee danger—they face it. With might and powers beyond that of mere mortals, they stand before the forces of injustice with confidence. They leap into dark and daunting dangers. They slip the bonds of gravity and soar. They claim the sky itself!
In a world that could use a few heroes now more than ever, you can join their ranks. Claim the Sky takes the Cypher System into the realm of superheroes, with rules, character options, genre advice, and a complete, ready-to-use setting that makes the most of the superhero genre.
Whether creating your own heroes or playing your favorites from comics or movies, Claim the Sky makes you the hero. Inside this book you’ll find:
- Dozens of superhero rules and options, including foci, descriptors, and abilities—plus new power shift and power stunt rules
- Detailed advice for creating speedsters, gadgeteers, elastic heroes, powered-armor heroes, heroes who shrink or grow, master martial artists, shapechangers, and other superhero archetypes
- Guidelines for building the most popular superhero archetypes from comics and movies
- 50 fully statted heroes and villains, complete with powers and personalities
- In-depth discussions of common superhero themes (aliens, magic, mutants, time travel) and comic book stories (origin stories, team-ups, superhero bases, secret identities, nemeses), along with advice for creating realistic, comic-book style, or far-future superhero settings, and even tips for naming superpowered characters
- The detailed Boundless setting, plus three complete superhero adventures for use in Boundless or your own campaign
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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