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Cohors Cthulhu RPG: Laurium Adventures (ONLINE ORDER ONLY)
Cohors Cthulhu RPG: Laurium Adventures (ONLINE ORDER ONLY)
Regular Price $59.91Product Type : RPG
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This 152-page supplement includes a wealth of adventure opportunities and information for Cohors Cthulhu gamemasters running campaigns centering on the Roman-occupied town of Laurium. This book includes detailed information and profiles on many of the most significant NPCs living in and near Laurium, an Otium rules system for handling downtime activity between major adventures, and seven self-contained adventures either set within or near the town of Laurium:
“Vigilia,” written by Harrison J. Chadd and Dave Semark, features an investigation into a child-abduction ring that reveals a greater plot to empower the Outer God, Mormo.
“The Silent Mine,” written by Tyler Omichinski, is a story where a newly built silver and gold mine conceals the machinations of Mi-Go north of the town.
“Fabled Herbs,” written by Jeff Provine, sees a deceptive sect of cultists attempt to corrupt Laurium by enthralling its leaders through the use of an insidious herb.
“The Amber God,” written by Cat Evans, is set in a prosperous amber mine which brings considerable wealth to Laurium, but where a powerful Mythos entity has long been entombed.
“Artifact From the East,” written by Mari Tokuda, features the visitation to Laurium by mystics from lands far to the east of Rome, who intend to use an Atlantean artifact to advance the goals of the Outer Gods.
“Under a Menacing Moon,” written by Simon Kaye and Selena Gray, follows the disappearance of a Roman centurion that reveals a sinister Mythos creature that menaces nearby villages.
“Find the Witch,” written by Paul L. Mathews, where a clash between mystics in Laurium reveals the threat of a Deep Ones invasion of the town—one that imperils all who live there.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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