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Coming of Age (ONLINE ORDER ONLY)
Coming of Age (ONLINE ORDER ONLY)
Regular Price $54.99Product Type : Board Game
Hurry! Only5units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
In Coming of Age, you will start the game as a child, and as such, you will have a limited set of interests and skills that will determine your development. During this time, your parents’ help will be important for your progress. As the years go by, you will grow and acquire new interests, gain more independence, and with it, access to other experiences that will allow you to achieve your own life goals. Throughout this journey through adolescence, you will form memories, shape different traits of your personality, make friends, fall in love, and try to manage frustrations with the goal of realizing yourself as a person by fulfilling your dreams and ambitions. Using a dice management mechanic, you will visit different locations in the city, acquiring experiences that will modulate various aspects of your personality reflected on your personal board, with the goal of achieving the different life goals you will acquire during the game.
- LIVE YOUR LIFE STORY: Begin as a child and grow through adolescence into adulthood, shaping your personality, interests, and dreams. Every decision in Coming of Age helps define the person you’ll become.
- DICE MANAGEMENT STRATEGY GAME: Visit different city locations, gain experiences, and balance emotions like motivation, frustration, and willpower to pursue personal fulfillment and achieve your life goals.
- IMMERSIVE PERSONAL DEVELOPMENT THEME: Experience friendship, love, ambition, and resilience in a heartfelt narrative game that mirrors the challenges and triumphs of real life, blending emotion with strategy.
- PERFECT FOR STORYTELLERS & STRATEGISTS: Designed for 1-4 players, ages 14 and up, with deep replayability and a 90 minute playtime—ideal for fans of narrative-driven, strategic, and emotionally rich board games.
- BEAUTIFULLY DESIGNED COMPONENTS: Includes 1 Main Board, 4 Personal Boards, 36 Dice, 44 Parent Cards, 36 Memory Cards, 28 Trait Tiles, 16 Goal Tiles, and dozens of tokens that bring your life story to vivid tabletop life.
Contents:
- 1 Main Board
- 10 Bus Stop Tiles
- 6 Roadblock Tiles
- 4 Personal Boards
- 48 Character Tokens
- 20 Mood Counters
- 36 Dice
- 4 Vital Experience Point Counters
- 4 Personal Fulfillment Counters
- 16 Mimic Trait Tokens
- 20 Frustration Tokens
- 36 Memory Tokens
- 50 Motivation Tokens
- 42 Willpower Tokens
- 28 Interest Tokens
- 44 Parent Cards
- 36 Memory Cards
- 28 Trait Tiles
- 16 Goal Tiles
- 1 Bus
- 1 Player Aid
- 4 Turn Summaries
- 1 Rulebook
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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