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Cthulhu City (Trail of Cthulhu) (Online Only)
Cthulhu City (Trail of Cthulhu) (Online Only)
Regular Price $34.95Product Type : Supplement
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyCthulhu City is a setting for Trail of Cthulhu, usable for a full campaign in its own right or as a nightmarish intrusion into an existing game. The Investigators find themselves in a strange, corrupted Arkham, a ghastly metropolis. People – humans – live in the city, and seem bizarrely normal on first encounter – their concerns are the same mundane, day-to-day passions and trials of anyone in the modern world – but scratch the surface, and the Mythos spills forth. Motorcars drive down streets lined with sullen-eyed basalt cyclopean buildings raised by no human hand; at night, loathsome and titanic shapes move behind the clouds. It’s a city where priests masked with yellow silk proclaim the majesty of God from the churches; a city occupied by alien powers. The old-money families have names like Marsh and Whately and Curwen, and the worst crime imaginable is defying the will of the living gods.
Humans shouldn’t survive here, but they do, blindly adapting to the horror all around them. Are the Investigators dreaming? Insane? Have they travelled in time? Is this an alternate reality? An illusion? Or have they somehow had their minds swapped with denizens of the city?
Or has it always been this way, and they can no longer deny the truth?
The Great, the Old, the Terrible City of Unnumbered Crimes
In this surreal nightmare supplement for Trail of Cthulhu, discover…
- The heart of Lovecraft’s urban fiction. Arkham, Dunwich and Kingsport, but also R’lyeh, the Nameless City, and the City of the Elder Things…
- The vertiginous terror of inverted order! Worshippers of the Great Old Ones rule from City Hall, while investigators are wanted criminals! After the infamous Miskatonic Raid which put an end to the “anarchist plots” of the Armitage Inquiry, who dares challenge the authorities?
- Intrigue and action in the twisted streets! In a campaign of urban horror, evade the watchful eyes of the authorities with the new Suspicion rules! Smash the cults – or conspire to pit one faction against the others!
- The hidden ways of the city. Use District Knowledges to find help, but beware – any of the dozens of NPCs could be a stalwart ally, a doomed victim, or a sinister servant of the Mythos
- Includes The Whispering Light, a full-length noir-flavoured adventure set in Great Arkham that takes investigators on a tour of the mysterious city… and into the beyond!Cthulhu City – an inescapable new setting for the Trail of Cthulhu RPG
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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