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Cult Following: The One True Game (ONLINE ORDER ONLY)
Regular Price $25.00Product Type : Board Game
Hurry! Only-1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyDo other games leave you feeling...empty inside? Cult Following: The One True Game is a storytelling game where you convince your friends that the eternal truths that you just made up should command devotion, while their fanatical ravings are just plain ridiculous. Choose ideas from a hand of cards, bind them together into a ridiculous cult, and pitch it to your friends. Answer pointed questions from potential recruits, defending your own ideas while attacking the lies of the other cultists. Describe how your cult ascends into fame and fortune, while others languish in obscurity! Will your friends heed your warning about timid forest creatures, shapeshifting and unspeakable horrors, or will another cult steal your rightful followers?Cult Following: The One True Game is an irreverent storytelling card game where you make ridiculous cults using ideas from the deck and your own creativity, then pitch them to your friends. "Monsters under the bed are real! They think people are food and our children are not safe! Our cult will protect your kids by putting live bears into every children’s bedroom, so you can rest easy! Players are divided into two groups. "What should I bring to my first cult meeting , "Which cult at this table is your worst enemy, and why or the all important What’s in it for me.
Features- "recruits ask questions from the cards to help them figure out which cult is right for them
- "cultists take ideas from the deck and bind them together into a ridiculous story, which they pitch to the other players
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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