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Dangerous Destinations Hardcover
Regular Price $73.85Product Type : Books
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Dangerous Destinations is a system-neutral sourcebook for building the perilous places adventurers actually go, and it is the sequel to Spectacular Settlements. This is the premium hardcover edition.
Here There Be Dragons
A settlement is somewhere to rest, shop, carouse, and pick up a quest. A dangerous destination is the opposite: a place most sensible folk would never willingly go. Without danger there is no adventure, and this book is about the places where the danger lives.
Four Builders That Combine
Every destination is assembled from four pieces. The prelude sets theme, what was here before, and how much of that presence lingers. The destination type is what kind of place it is, with chapters for burial grounds, camps, fortresses, headquarters, hideouts, outposts, religious sites, religious structures, residences, settlements, small locations, and watchtowers. The environment covers aquatic, coastal, desert, extra-planar, forest, jungle, mountain, plains, swamp, tundra, underground, and urban. The danger covers beasts and unintelligent monsters, events, humanoids, intelligent monsters, items, and magic.
Each chapter hands you off to the next, so one pass through produces a coherent place rather than a pile of unrelated rolls. You can also use any single chapter on its own, so if you already know it is a bandit camp but not how the camp is laid out, just use that chapter.
Antagonists Built on Jungian Archetypes
Two chapters of personality profiles, one for humanoids and one for intelligent monsters, built on the twelve archetypes developed by Carl Jung: Lover, Hero, Magician, Outlaw, Explorer, Sage, Innocent, Creator, Ruler, Caregiver, Everyman, and Jester. The humanoid profiles stay grounded and relatable; the monster profiles run deliberately extreme.
Seventy Pre-Generated Destinations
If you need a place tonight, Part Five holds 70 finished dangerous destinations across all twelve types. Each comes with an illustration, a write-up of its story and key elements, a colour map of its key locations on a one-inch grid, and, unusually, the complete list of roll results used to make it, so you can see exactly how the builder produced that place.
Three appendices round it out, including a creature appendix organised by environment and a useful tables appendix in the Spectacular Settlements tradition.
Why the Hardcover
This is a book you work through with dice and notes in front of you, flipping between four sections in a single sitting. The hardcover lies flat, takes tabs on the chapters you use most, and never needs charging.
Where It Sits in the Series
Wondrous Worlds builds the realm and the region. Spectacular Settlements builds the town. Dangerous Destinations builds the single perilous site your party is heading toward.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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