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Deep Magic (Pocket Edition) (5E) (ONLINE ORDER ONLY)
Regular Price $24.99Product Type : D&D Unofficial Books
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Deep Magic for 5th Edition!
Our kobold minions have traveled the planes, seeking the secrets of magic: unearthing ancient tomes of forgotten civilizations, bargaining with demons and creatures of the void, and scaling the towers of shadow fey mages.
Now they pass along their hard-won knowledge to you in DEEP MAGIC, an arcane series for 5th edition! Here you’ll find new schools of magic, arcane traditions, new and variant spells, magical feats, spell-slinging NPCs, and more.
The items below are included in the Deep Magic for 5th Edition compiled hardcover, the pocket edition, and the PDF.
DM1: Clockwork Magic
A clockwork cleric domain, warlock pact, wizards’ school, and 45 new and updated spells.
DM2: Rune Magic
Runes, feats, rituals, magic items, monsters, and 32 new or updated rune spells.
DM3: Void Magic
A Void school of magic and an arcane tradition, feats, and 13 new spells.
DM4: Illumination Magic
An Illumination school of magic, a new feat, 21 new spells, and an illuminator NPC.
DM5: Ley Lines
Specific to the Midgard setting, this installment includes a Geomancer arcane tradition, 2 new feats, new spells, and all the effects of tapping minor and major ley lines. Only the spells are included in the compiled book and PDF, not the Midgard material.
DM6: Angelic Seals
A celestial arcane tradition, 2 new feats, new spells, and the seals and wards of the heavenly powers.
DM7: Chaos Magic
A wizard tradition, details for arcane surges, a bardic college of entropy, plus spells of pure chaotic power.
DM8: Battle Magic
All the powers of a battle magic, ready to shape the battlefield! Includes 8 new feats and 25 spells.
DM9: Ring Magic
The power of the dwarven lords, imbued into magical rings and spells! Includes an arcane tradition, 12 spells, 4 magic items, and a new monstrous servant.
DM10: Shadow Magic
Make the darkness your friend, with a new rogue archetype in the Whisper, plus spells of deepest night!
DM11: High Elvish Magic
The magic of ancient days, restored to the present! Rituals and high magic galore!
DM12: Blood & Doom
One for the DM’s villains and blackguards! Evil magic for villains, blood mages, and antipaladins. Your doom is upon you, heroes!
DM13: Dragon Magic
Born in the bone, the magic of the scaled folk is ancient and powerful as the dragon mage tradition itself!
DM14: Elemental Magic
Fire, earth, wind, and water! You know these elements, but these spells are new takes on familiar elements.
DM15: Heiroglyphic Magic
Ancient gods and timeless magic from desert tombs! With some similarities to Rune Magic, this form of magic depends on writing and ritual.
DM16: Time Magic
Skip around a timeline and run circles around foes—just don’t trip yourself up in the process!
DM17: Mythos Magic
From the Necronomicon to the elder things from beyond time, this 20-page collection of horrific magic is not for the faint of heart!
DM18: Combat Divination
Always seeing slightly into the future, this 20-page collection of powerful battle magic puts combat casters a few seconds ahead!
DM19: Winter Magic
With an icy hand and a bitter heart, this 20-page collection of chilling magic proves that winter has come at last!
DM20: Alkemancy
With quicksilver and potions and an Eastern spin, this 20-page collection of infusions, acid rains, and transformation distills the arcane to its essences!
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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