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Delta Green: A Night at the Opera (Online Only)
Delta Green: A Night at the Opera (Online Only)
Regular Price $39.99Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyHORROR NEVER DIES.
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.
A NIGHT AT THE OPERA collects six Delta Green operations, or “nights at the opera” as agents sometimes call them. Each scenario stands on its own as a moment of terror. Combined, they expose agents to the edges of the horrors of the world of Delta Green, then suck them into abysses of fear and desperation from which the world itself may never emerge.
- REVERBERATIONS: An introductory scenario in which the agents confront foes that were old before Delta Green was born.
- VISCID: Investigating a geneticist’s gruesome death, the agents face lethal conspiracies and uncover horrors that never should have been made.
- MUSIC FROM A DARKENED ROOM: The agents must investigate a house that may be haunted by things more terrifying than ghosts.
- EXTREMOPHILIA: Can the agents stop the spread of an unnatural threat? Or will they become just another vector for the disease?
- THE STAR CHAMBER: The agents must hear and adjudicate the horrific after-action report from another team—by way of playing out scenes from the earlier mission in between scenes of the present day.
- OBSERVER EFFECT: The agents investigate a cutting-edge physics laboratory that may have looked a little too deeply into the nature of reality.
- An index helps the Handler build broader connections between horrors in the campaign.
A NIGHT AT THE OPERA is playable with DELTA GREEN: THE ROLE-PLAYING GAME, an award-winning update to one of the most acclaimed RPG series of all time.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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