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Delta Green: God's Hunt (ONLINE ORDER ONLY)
Delta Green: God's Hunt (ONLINE ORDER ONLY)
Regular Price $59.99Product Type : RPG
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Unspeakable Terrors for a God's Teeth Campaign
Four new Delta Green operations allow the Handler to explore the work of the Agents in God's Teeth. In the spiralling years between their terrible awakenings of 2016 and the revelations of 2020, they feel the hunger of the nameless god and can only try to appease it.
Each of these scenarios can also be played with no reference to God’s Teeth at all, with ordinary Agents facing extraordinary threats.
GOD'S EYE: Agents pursue gruesome, ritualistic killings in Reno. Deaths that seem related to a small company with an outsize role in the stratospheric growth of government surveillance in America. A company that Delta Green finds worth protecting.
GOD'S BREATH: In the wild, early years of Colorado pot legalization, a new player rises to the top of the consumer cannabis trade. And bizarre deaths in Denver attract the attention of Delta Green. It's up to the Agents to search the smoke for a particularly grim fire.
GOD'S LAW: A serial killer strikes Los Angeles, indulging in the kinds of methods and motives that Delta Green finds all too familiar. But the Agents on the hunt face a threat of an altogether different kind: a deputy gang in the Los Angeles Sheriff's Department.
GOD'S LIGHT: A new app promises to take social media by storm. Its algorithms don't just sift posts and websites for your optimal experience. It presents a personally optimized reality. When conflicting realities clash, the damage is so dire that Delta Green can only hope to stop the next catastrophe.
An index helps Handlers build broader connections between horrors in their campaigns.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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