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Don't Lose Your Cool Game (ONLINE ORDER ONLY)
Regular Price $9.90Product Type : Board Games
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Don't Lose Your Cool Game
Inspired by viral challenges that have gathered billions of views across the Internet, this game tests one's ability to stay calm under pressure. Players wear the Cool-O-Meter that measures their heart rate, and the opposing team rolls the dice that will determine how they'll try to get the player to get flustered. A change in heart rate effects the meter and when the meter gets high enough, the lights get to red, the alarm will sound, and the opponent wins for making that player lose their composure. To play the Don't Lose Your Cool game, one player puts on the Cool-O-Meter unit that will measure their heart rate. Then, their opponent rolls the 3 action dice. What shows up on the dice corresponds to actions the opponent can do to get the other player to get all flustered and react within 30 seconds. For example, opponents might have to get up close to the other player and sniff them, stare them down, or make pig noises -- all in an attempt to increase the player's heartrate. Who will stay calm and collected and who will break under pressure? Includes Cool-O-Meter unit with built in timer, lights, and sounds, 3 action dice, and instructions.All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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