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Draconis RPG: The Call of Adventure Core Book (5E) (ONLINE ORDER ONLY)
Draconis RPG: The Call of Adventure Core Book (5E) (ONLINE ORDER ONLY)
Regular Price $50.00Product Type : RPG
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
We've adapted the 5e system so that it serves the poetic purpose of Draconis, and allows for a style of play centered on the pleasure of discovery, understanding others, and pacifism.
These rules allow for a wide range of situations and game tones, and are sufficiently adaptable to meet the multiple challenges posed by Draconis' benevolence.
The use of violence will have moral and social consequences for the characters. These are emphasized in the book and the scenarios, both by the mechanics and the storytelling.
There are different game modes to choose from (with options that can be combined at the leader's discretion), thanks to a modular system developed in the tradition of Fateforge and Shadows of Esteren. Innocence mode focuses on pure pacifism, combat rules are not used, nor are attack spells. You can, for example, include darker themes, such as melancholy, fear or regret, by selecting the Black heart options.
The world of Draconis is filled with fabulous dragons who can become your allies and even your friends.
Omnipresent dragons characterize the fauna of the Draconis setting. Many species with diverse appearances and behaviors live in harmony with their environment, forming the unique ecosystem of the world of Dreanke. Learning to identify these dragons, understand them, and respect them is the challenge that human populations have to face as they discover these fascinating creatures. These concepts will be at the core of the player's adventures throughout the world of Dreanke.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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