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Dune: War for Arrakis - The Spacing Guild Expansion (ONLINE ORDER ONLY)
Regular Price $54.99Product Type : Board Game
Hurry! Only16units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyWhile war rages between the Atreides and Harkonnen for control of Arrakis, the vast Imperium knows their fate hangs in the balance. The navigators of the Spacing Guild need spice to feed the limited prescience that allows them to plot safe courses through space. CHOAM, the galactic commerce organization, needs intergalactic travel to sustain their trade. Finally, the Great Houses of the Landsraad depend on CHOAM profits to maintain their power. This tripod that holds the Imperium will not sit idly while control of the spice trade hangs in the balance. They hope to secure their future by aiding the House that will ultimately inherit Dune.
The Spacing Guild is an expansion for Dune: War of Arrakis that brings the reinforcements of the Imperium to the aid of the players. Hire a Guild Heighliner and fill it with Space Frigates provided by CHOAM and House Major Troops supplied by the Landsraad. Once your Heighliner crosses the vastness of space and arrives on Arrakis, you will be able to deploy enough power to shift the tides of the war.
The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction, where players will stow the reinforcements they’re able to get from the Imperium forces and send hurtling across space to deploy at Arrakis.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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