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EGL101467 Loop Inc Time Travel Board Game Eagle Games (ONLINE ORDER ONLY)
EGL101467 Loop Inc Time Travel Board Game Eagle Games (ONLINE ORDER ONLY)
Regular Price $55.49Product Type :
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
EGL101467 Loop Inc Time Travel Board Game Eagle Games
Loop, Inc. puts you and the other players at work for Loop, Incorporated, the most prestigious time travel agency in the world! Truth be told, it is a mismanaged third tier agency owned by the slick Mr. Loop who cares more about making a buck than making sure the delicate weave of the space time continuum stays tight and safe.
The game is played over the course of three days, with each day actually being the same day, but a different time through it.
During the first day, players will get to perform 3 actions and send out their one time machine. Actions include gathering components, setting up advertising and more. Then, at the end of the day players jump into their time machines and return to the beginning to start the day over again.
The catch is, when players go back in time to try the day again, their past selves are still running around. This means they will have to perform all the actions from the previous version of the day, as well as three new ones. They will also have an additional ship to launch. On the third try, things compound even further, making timing key!
At the end of the third day, the player who completed the most profitable trips wins provided they did not cause too many tears in the space time continuum.
Components:
Score Board and 4 Score Markers
Components Board
4 Player Boards
51 Action Cards
16 Trip Cards (2 sided)
60 Time Machine Components (12 each of 5 types)
40 Time Machine Tokens
16 Tear Tokens
12 AD! Tokens
Players: 1 to 4
Playing time: 45 minutes
Ages: 13 and upAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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