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Enhance: Spell AoE Damage Template (ONLINE ORDER ONLY)
Regular Price $16.99Product Type : RPG
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
What is an AoE Marker? We're glad you've asked, fellow spellcaster! Let's put it this way: during any of your RPG sessions, did a wizard cast a 20' gas spore in a valley of beasts only to encounter debate about blast impact radius? In such cases, an AoE Marker is the DM's most valuable tool as it can quickly and easily measure spell effect distances on grid and grid-less maps.
- 40' Straight Distance Marker: Excellent for determining how far characters can move during grid-less play. Position the starting point of the 40’ Marker (near shield #9) above the character in play to calculate movement using 5’ increment marks.
- Random Direction Markers: Center the AoE Marker above the character in play and roll a d12 die to randomly determine which of the “scatter markers” (the shields numbered 1 through 12) points in the direction that the character can move.
- 5 / 10 / 15 / 20ft Radii: Center the AoE Marker above the character in play to determine whether targets within the spell's radius are affected.10 / 20 / 30ft Cubes: Center the AoE Marker above the character in play to determine the range of the imprisonment spell and other cube-based attacks.
- 5 / 10 / 15 / 30ft Cones: Center the AoE Marker above the wizard who casts a cone spell in the direction of his targets to determine whether they are within range.
Twice the Thickness: Built to withstand the mightiest of spell casts. Made of expertly cut acrylic and is twice the thickness of top alternatives.
UV Printed Labeling: Accurately printed on clear acrylic with a 1" scale designed for TTRPG grids.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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