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Fallout: Wasteland Warfare - Institute - Wave Card Expansion Pack (Wave 3) (ONLINE ORDER ONLY)
Fallout: Wasteland Warfare - Institute - Wave Card Expansion Pack (Wave 3) (ONLINE ORDER ONLY)
Regular Price $30.00Product Type : Miniatures
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
As new and terrifying friends and foes are unleashed on the wasteland, the true survivors from all factions upgrade their weapons, find new allies and gird themselves for the fight to come.
The Brotherhood of Steel deploy the Order of the Shield and call in their leader Elder Maxon to coordinate their pacification efforts. The Super Mutants are sure to resist, rushing forward to smash everything in their path. Shouting louder and hitting even harder are their Overlords, in particularly the bloodthirsty Fist. In the face of such aggression the Survivors will dig even deeper to stay alive – in some cases literally, calling on the support of long sealed vaults to bring pre-war tactics and personnel to the fray. Nothing is beyond the pale in the fight to stay alive, leading to some unusual alliances and all new companions joining the cause. All the while the Institute is creeping back into the light, deploying its synths and covert operations teams to further its shadowy cause.
All the rules for units, weapons, and equipment in the Institute Wave are included in this card pack. Also included are new AI Cards, chems, mods, events, dangers and more, all for expanding the Fallout: Wasteland Warfare experience.
Included in the set are cards for:
Institute Core Box
Institute Synths
Institute Covert Operations
Elder Maxon and Captain Kells
Order of the Shield
Overlord and Fist
Super Mutant Skirmishers Expansion
T-51 Power Armour Expansion
Vault Personnel Expansion
Unusual Allies Expansion
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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