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Fitna: Global War in the Middle East (ONLINE ORDER ONLY)
Fitna: Global War in the Middle East (ONLINE ORDER ONLY)
Regular Price $68.00Product Type : Board Game
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyFitna: The Global War in the Middle East is a two- to six-player grand strategic level card-driven wargame depicting the military confrontations in the Middle East since 2012, up to the near future. Among 10 historical and hypothetical scenarios, players can simulate the war against the Islamic State in Iraq and Syria (ISIS), the Kurdish Rebellion, the Sunni versus Shia confrontation as well as Russian, Turkish, Israeli and Western intervention in the region. ISIS troops are activated through Event cards.
This wargame allows you to have a clearer view of the local protagonists' goals and a real understanding of what is going on in this chaotic area. This is why it is used by experts and analysts of the French Ministry of Defence to test prospective scenarios, as the iconic “Gulf Strike” used to be by US experts to plan the Gulf War.
Each turn represents two months of real time and is divided into several phases allowing players to play events, to take reinforcements, to check supply, to spend operational points, to move units (mostly brigades and divisions) and to launch offensives. Each player gets 4 cards in hand allowing him or her to use them carefully either for creating events, spending operational points or supporting battles.
The A1 map represents the Fertile Crescent (Kuwait, Iraq, Syria & Lebanon) and parts of Iran, Israel, Turkey, Jordan and Saudi Arabia. It is a point to point map containing 113 boxes depicting clear, mountainous, swamp and urban terrains, as well as oilfields and objectives.
The 3 countersheets include a complete OB for all the potential belligerents, from tenacious Iranian “Al Qods” to the redoutable Israeli Armored divisions, alongside Saudi, Turkish, Iraqi, Syrian, Lebanese, US, French, British, Jordan and Gulf Monarchies units, including Kurdish and jihadist troops as well as all local militias (Sunni, Shia, Al Shams, Hezbollah…).
While using the same basic game system as “Bloody Dawn: the Iran-Iraq War” designed by Pierre Razoux, Fitna — "fitna" meaning "schism" in Arabic — includes many new rules, assets and events characteristic of current wars in this region. An International Tension track simulates the growing tension leading to the arrival of extra reinforcements and the massive military intervention of the United States of America.
Rules allow the two to six players to tackle 10 variously sized scenarios, from 2 to 6 hours of play, focusing either on historical or hypothetical ones.
The 10 scenarios are:
· “The civil war in Syria: 2012-2013” (tutorial for 2 players / 6 turns)
· “The fight against ISIS: 2014-2015” (2-4 players / 6 turns)
· “Russian intervention in Syria and the PKK rebellion in Turkey: 2015-2016” (2-4 players / 6 turns)
· “ISIS’ collapse: 2017-2018” (2-3 players / 9 turns)
· “Iraq invades Kuwait again” (2 players / 6 turns)
· “Turkish military intervention in Iraq and Syria” (2-3 players / 9 turns);
· “The struggle for Kurdish independence” (2-4 players / 9 turns);
· “Limited war between Iran and Saudi Arabia” (2 players / 9 turns)
· “Israel attacks Hezbollah: Regional war in Syria” (2-5 players / 6 turns);
· “Fitna: the global war in the Middle East” (2-6 players / 12 turns)All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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