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Fluff n' Fury RPG: Official Core Rules (ONLINE ORDER ONLY)
Fluff n' Fury RPG: Official Core Rules (ONLINE ORDER ONLY)
Regular Price $25.00Product Type : RPG
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Roll with your crew. Take down the system. Look cute doing it.
In Fluff n' Fury, you play as cybernetic teddy bears built from scraps of metal, human memory, and rage. Patch City is all that's left of civilization. A broken sprawl of neon, noise, and inescapable corporate control. You take on Gigs: quick jobs, street fights, data heists, turf wars, and dumb shenanigans just cuz. Hack a corporation's memory vault. Race deathbots through the sewers. Blow up an abandoned strip mall full of clones. Join the Conclave of Landlords...and take them down from within!
THE SYSTEM
Fluff n' Fury runs on a hacked Year Zero Engine that uses only d6s, built for maximum chaos and mildly cinematic mayhem.
- 6 = Success. Roll dice. Hit 6s. Do cool stuff.
- F*Dice. The GM throws these cursed dice into your pool when you attempt something tricky. Roll a 1 and it cancels a success.
- Never miss. You're a machine wrapped in fluff. You roll for damage, not for permission.
- Weapons Expertises. Manipulate dice to roll better results when shooting. Each weapon has its own rules and personalities.
- Special moves. Every class gets one big, ridiculous game-breaking stunt.
- Overload. Push your teddy past the limit to reroll dice. Go too far? Gain a Glitch.
- Glitch Oil. Drink for extra Juice to do stuff! But watch out for the side effects.
Fluff n' Fury: Core Rules : 96 pages of cy-bear-chaos.
The book has everything you need to create your very own CyBear and start wrecking the system. Designed for fast sessions, little to no prep, and extra mayhem. It's packed with rules, lore, and extra-sturdy bombproof fluff.Inside, you'll find:
- Rules-light system built for chaotic cinematic action
- A step-by-step system for generating your custom CyBear
- 36 different Cute Types to define personality and style
- 6 Classes: Mechanic, Tank, Hacker, Face, Pyro, Phantom
- 6 Weapons with unique dice mechanics and tactical tricks
- Rules and tables for combat, hacking, charging, destroyed, and overload
- 36 Backgrounds and 72 CyBearWear upgrades to customize your bear
- A full guide to Patch City, its districts, NPCs, and dangers
- 12 factions: street gangs, megacorps, and everything terrible in between
- The Landlord Conclave, an introductory one-shot Gig to jumpstart your campaign
- A Gig Generator packed with tables, story hooks, and mission flavor
- Rules reference and quickstart guide for fast table play
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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