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Forbidden Lands: The Bloodmarch (ONLINE ORDER ONLY)
Forbidden Lands: The Bloodmarch (ONLINE ORDER ONLY)
Regular Price $39.99Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
With this expansion, Forbidden Lands gets a whole lot weirder! The Bloodmarch is the name given to the volcanic region west of Ravenland, now accessible as the Shadowgate Pass is again opened. This ancient place of battle-ready horse riders and secretive dwarves is rapidly changing due to the demonic vegetation spreading across the land. Most see this red curse as a threat to all that is good, while others view it as a good thing – or at least a necessary evil needed to reach other goals.
The PCs can choose a side, or side with themselves, as the Legacy of Horn campaign sets the PCs on a hunt for Horn´s Astra, a legendary set of artifacts sought by many in the ashen land. These powerful items are said to be able to stop the demonic growth, or be powerful enough to ensure its triumph.
Similarly to the The Bitter Reach, The Bloodmarch expands the game world with a complete new area, directly west of Ravenland depicted in the core set. The map of The Bloodmarch, designed by Tobias Tranell, is divided into different terrain types, and uses an hexagonal grid to regulate movement. Just like in the core game, players can go anywhere they like on the map and explore the world the way they want. Due to the modular way the campaign is built using adventure sites, the GM can make sure the players don't miss the story without any need for leading them by the nose.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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