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Free Spacer: A Sandbox Starship Tabletop Roleplaying Game (Online Order Only)
Regular Price $29.99Product Type : Roleplaying Game
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlyIndie Groundbreaker Award 2020 nominee for Best Rules
Adventure. Investigation. Science!
Free Spacer is a contemporary science fiction tabletop roleplaying game. It leverages the newest space sciences, takes into account biotechnology, and brings the internet to the rim of the quadrant.
As a Free Spacer, you’re a crewmember on a small starship, an outsider, and a contractor. You’ll explore new worlds, investigate dangers, negotiate contracts, operate your starship, and do science!
As the Gamemaster, you have a wealth of tools at your disposal to build whole worlds and manage the machinations of sector factions in the ongoing Cold War. You’ll be able to easily run conflicts, spaceflight, fabrication projects, and other challenges, while quickly generating new locations and characters.
Play to find out how the crew gets the job done, the choice they make, the rules they break, and the length will go for their Patrons.
Welcome Aboard, Free Spacer
Free Spacer is game with a few important conceits:
•You are a Free Spacer. You owe this status to a Faction. And every characters goal is to retire from Free Spacing, into (ideally) an important position in the Sector.
•Technology is very sophisticated and adaptable. Free Spacer's and to a lesser extent ship kit, is standardized and can be upgraded easily. You are the crew of a Starship, with jump (fold) technology.
•Factions are in a state of cold war, leaving a lot of room for adventure.Beyond that the setting, and it's people, factions, solar systems, and species are all setup to be easily sandboxed. There are random tables for generating all of these. You can indeed generate random aliens in this game published by Random Alien Games.
A big point of the game, is this support for generating your own campaign setting. This and the "retirement" project (providing an end game similar to AD&D's domain play) harkens to OSR influences. It's engine is a little more new school:
The game uses a dice pool with d10s for generating "hits" and d6 threat dice (assigned by the GM) for misses. I'd call this the "Salvo" engine. You assemble all your dice into a "salvo" roll them all and cancel hits and misses.
You can spend "charge" to utilize benefits of your gear, and gain "charge" getting a lot of hits -- these charge up your personal or ship reactor.GM's also have a "complication" resource that they can spend to change the odds, (add threat dice) or minor failure worse after a roll.
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No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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