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G. I. Joe - Quartermaster`s Guide to Gear Sourcebook (ONLINE ORDER ONLY)
G. I. Joe - Quartermaster`s Guide to Gear Sourcebook (ONLINE ORDER ONLY)
Regular Price $45.00Product Type : Supplement
Hurry! Only1units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The Quartermasters Guide to Gear is the definitive equipment and vehicle guide for the G.I. JOE Roleplaying Game! From personal weapons to cutting-edge vehicles and battle stations, this book has you covered. This sourcebook includes 16 new weapons from G.I. JOE`s history, a new armor type, 40 upgrades, and 18 new vehicles! Also inside is a new focus for each role, 3 new origins, and 8 new influences! The Quartermasters Guide to Gear requires the G.I. JOE Roleplaying Game Core Rulebook to use. The COBRA Codexis not required, but strongly recommended for those engaging in cartoon villainy. Features: 16 new weapons from G.I. JOE`s history, a new armor type, 40 upgrades, and 18 new vehicles!
A new Focus for each Role in the G.I. JOE Roleplaying Game, from the Drone Pilot for Infantry to the Neutralizer for Technicians! 3 new Origins and 8 new Influences, from the Junker to the Futurist, for gear-centric characters. Guidance for historical, retrofuture, and cyberpunk settings allows GMs to explore the past and future of technology on the battlefield. Ready-to-use G.I. JOE and COBRA bases, including the COBRA Terror Dromes and the U.S.S. Flagg aircraft carrier
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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