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Gorilla Warfare (Feng Shui 1E) (ONLINE ORDER ONLY)
Gorilla Warfare (Feng Shui 1E) (ONLINE ORDER ONLY)
Regular Price $29.95Product Type : RPG
Hurry! Only385units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
The Jammers -- outlaws from the future and renegades throughout time -- are out to build a better tomorrow, or at least destroy the one that already exists. If these fanatical saboteurs get their way, the history of the world will no longer be subject to the forces of feng shui and all chi will be burned from the planet. To the Jammers, destiny is dug from the rubble of revolution and the course of history always goes boom!Atlas Games announces Gorilla Warfare, the first no-holds-barred excursion into the secret, underground lairs of the Jammers, from the demon-infested past of 69 A.D. to the dystopian tomorrow of the Buro. The Jammers hold sway over no single era but instead charge screaming from the Netherworld into any time frame. Now, with technologically altered soldiers, spies, and informants positioned underneath every major front in the Secret War, the Jammers are ready to ignite the fuels of rebellion and blow the Secret War wide open.
Gorilla Warfare examines the bombs, bunkers, tactics, and mechanized apes that make up the Jammers. Inside, you'll find the resources that players and GMs need to bring the noise to their own Feng Shui games: new platoons of simian soldiers, from submersible units to aerial units; the Ape Factory, where new Jammers are made; the all-new hardware schticks, so you too can be horribly mutiliated in the name of military superiority; and battle-plans for the next stage of Jammer operations all over the globe. Whether you work with the Jammers or against them, this book gives you access to the bomb before it goes off.
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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