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Great - Hardcover (ONLINE ORDER ONLY)
Great - Hardcover (ONLINE ORDER ONLY)
Regular Price $33.25Product Type : Books
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
by Carly Mottinger (Author), Sanoji Rathnasekara (Illustrator)
Everyone wants to encourage the kids in their life to be great ("You can be anything you want to be!" is the mantra adults love to spout), but few share the secret of what it really takes to be great: passion and lots of hard work! Which is why every kid needs the message of this book. Great is the story of a little girl who just knows she has a hidden talent inside her that is going to take her to the highest heights of fame and fortune, if only she could discover what that thing is. She casts her net far and wide, trying activities from beekeeping to pickleball to sculpting to trapeze.
But, to her dismay, she finds that she is not automatically good at any of these endeavors. In fact, she is quite dismal at many of them: "I put the bad in badminton, can't even knit mittens!" What a disappointment she is going to be with no unique skill to help her stand out from the crowd! But then, in a quiet moment, the little girl comes across an older chess champ, who gives her some surprising advice. Being great, says the woman, takes many years of dedication and practice. Chess champs aren't made overnight, and neither are musicians, acrobats, or professional cheese tasters! The old woman counsels the little girl to pick one thing she's passionate about and work at it: that's the true path to greatness. The girl chooses drums and, sure enough, many years of practice lead her to her dream of performing on stage, ready to inspire the next generation of hopeful little girls who long to be great at something.
Author Carly Mottinger tells the story in clever rhymes, which makes Great an engaging and entertaining read for all ages. The gorgeous watercolor illustrations follow the protagonist through her myriad attempts at greatness, perfectly capturing both aspiration and desperation along the way. The messages of the book are positive and uplifting (Feel free to try your hand at anything and everything! Dreams can come true!), but also tempered with realism (Sometimes elders know better! Making dreams come true is hard work!). It's perfect for every little kid with big plans, whether they are a budding ballerina, a master chef in the making, or a junior scientist with their eyes on a Nobel Prize. It's a good reminder that we all have to start at the beginning, and the road to success can be long and difficult. But it's always worth the wait... to be GREAT!
Number of Pages: 44Dimensions: 0.25 x 11 x 8.5 INPublication Date: September 06, 2024Large Print: YesAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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