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Hackmaster Player's Handbook (ONLINE ORDER ONLY)
Hackmaster Player's Handbook (ONLINE ORDER ONLY)
Regular Price $59.99Product Type : Core Book
Hurry! Only0units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
This is it! The HackMaster Player's Handbook is the ultimate resource for HackMaster Players everywhere. Inside this gorgeous 400-page leathered book you'll find everything needed to fully enjoy HackMaster.This book includes a modern set of rules steeped in old-school roots. A real-time initiative count-up combat system means you will never have to wait for your turn. The realistic, gritty set of combat rules allows for quick resolution of combat with dynamic features such as incapacitating wounds, knocking opponents back and shield breakage. An opposed roll mechanic means every die roll is exciting, and there's always a chance of success no matter how much the odds are stacked against you. The arcane magic system features the use of both spell points and levels, while each of the fourteen different clerics have a unique list of available spells that clearly differentiates these orders. There are ten races and twenty-four character classes to choose from and additional rules for honor, luck points, and quirks and flaws make HackMaster unique!HackMaster is a game of difficult choices and the decision to excel in one area means you forgo other opportunities. You'll never have enough points to do everything you want, but the building point system, combined with quirks and flaws, ensures that no two characters will ever be alike!
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Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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