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Horror Companion (SWADE) (Online Only)
Horror Companion (SWADE) (Online Only)
Regular Price $39.99Product Type : Supplement
Hurry! Only2units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order onlySavage Worlds and horror go together like chainsaws and spraying blood... The Savage Worlds Horror Companion lets you recreate everything from the classic Universal® monster movies and Vault of Horror® comics to Lovecraftian cosmic horror to more modern fare like The Walking Dead®, the works of Stephen King, or bleeding edge psycho thrillers… all in the award-winning Savage Worlds rules system!
This 202-page hardcover book updates the original Horror Companion to be completely compatible with the Savage Worlds Adventure Edition. Here’s what you’ll find inside: A gorgeous new layout by fan-favorite Karl Keesler; a beautiful new cover; all-new art by the phenomenal Sigil Team, and more art than ever before! New CHARACTER OPTIONS, Edges, and Hindrances. Play monstrous creatures of the night as unlikely heroes. New and updated GEAR, like ghost traps, motion trackers, and a host of special weapons like silver, cold iron, and ultraviolet light catered for use against specific monsters! New narrative LODGE rules, compatible with Headquarters for supers and Keeps for fantasy groups! Build a lair for your team of hunters, upgrade it, and deal with the adventurous complications that come with it! A horde of new SETTING RULES to emphasize the nature of horror, including new ritual magic, madness, ""Buckets of Blood,"" Conviction for villains, Wards and Binds, and so much more! The creatures have been completely overhauled with new Special Abilities. Monsters from around the world offer unique perils and unexpected weaknesses to keep heroes on their toes. Monsters also come with different variants for more surprises and to help match different kinds of storiesAll Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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